Alright, time for another game of my own creation.
Tabletop
Bottleball.
It's similar in tabletop football in its main premise and core values of being simple to set-up and play. All you really need is a table and a bottle with some liquid in it and its
bottle cap. The table would preferably have a trim color around the edge of the table that's different and about 3-4 inches in width. This is the
end zone for each player. If you don't have the trim, then use the length of your
pinkie, make a mark, use tape, something.
The goal is to push the bottle with your fingers as close to overhanging the table as possible. Two players sit at opposite ends of the table. Spin the bottle. Whoever the bottle points to goes first. The bottle is set up in the player's
end zone. Then they place their hand with fingers bent against the bottle, fingers pointing toward the bottle. That player will push the bottle as far as they can without going over the edge by flattening their fingers out, pushing into the bottle.
Scoring goes as follows:
1 point for the opponent if the bottle falls over on the table
3 points for the opponent if the bottle falls off the edge of the table (too far. Does not count if the bottle falls over first, then only 1 point is awarded)
5 points for reaching the trim of the table, but not fully past it
7 points for being entirely in the trim and overhanging the table
If no score is made, the other player gains control of the bottle and plays it from where it stands, not back at their edge of the table.
The first player to 50 wins.
About one-third of liquid seemed to work best for us, but it's more fun to vary it per round. Games take about 10 to 20 minutes, depends on how distracted you get and how often you forget the score.